Well worth the wait
Well I picked up Bioshock yesterday during my lunch break, grabbing the last copy at the local Target. It sat in my car during the last couple of hours of work and after I got home I couldn't play it until after the wife and kids settled in. I finally got started around 9:30pm. I didn't stop playing until about 2am.
First of all, this must be said: Stop bitching about the issue with the aspect ratio. I'm playing on a 32in widescreen and you know what? The game is freaking beautiful. For all of the snobby jerkasses that are saying that they won't play it until it's fixed, we don't need you anyway. So just shut up stupid and enjoy the ride.
I started up and flew through the parts that were in the demo (although there were a couple of changed in the item placement between the final and demo versions of the game). After ther part where the demo ends I left my "safe zone" and had no idea what to expect.
The pacing of the game is fantastic, there's never a dull moment. Even the most common enemy is a challenge and, at times, it can be overwhelming but who doesn't love a challenging shooter that needs some thought in how to kill your enemies.
Now, with this game, you can't talk about enemies needing thought without bringing up the Big Daddys. They won't attack you unless they are provoked or you try to harm the Little Sisters, a gruesome little girl with a very large needle that hold they key to you progressing through the game.
I've beaten four Big Daddys so far (and saved the girls, not harvest. That'll be the next run through) and each one requires more or less the same strategy: run backwards and keep jamming on the first aid button. On average it takes like 5 to 10 minutes to take one down but it's always a great fight.
Pick up the game. It's almost a shoe in for game of the year.
And Two Worlds actually did come out this week. Surprise, surprise.
